SnowManBodyMat_v
================
  Textures:
    - SnowMan
    - Noizu
        Scale: 3.720703125, 5.576171875

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - 0, 3, 3, -61
    - 0, 0, 0, 202

  Steps:
    1: RGB = ((0, 3, 3) * (vertex RGB)), then add (0, 3, 3)
         A = (lerp from (tex #2 A) to 32 using (vertex A)), then add -61, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB), multiply by 2
         A = 0, then add (prev. A)



SnowManBucketMat_v
==================
  Textures:
    - SnowMan
    - SnowManEnv
        Offset: 0.703125, -0.205078125
        Scale: 0.537109375, 0

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



SnowManHeadMat_v
================
  Textures:
    - SnowMan
    - Noizu
        Scale: 3.759765625, 4.66796875

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - 0, 3, 3, -61
    - -5, -5, -5, 202

  Steps:
    1: RGB = ((0, 3, 3) * (vertex RGB)), then add (0, 3, 3)
         A = (lerp from (tex #2 A) to 32 using (vertex A)), then add -61, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB), multiply by 2
         A = 0, then add (prev. A)
