MogucchiHill_Mat
================
  Textures:
    - MoleHill
    - Noise
        Scale: 2, 1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 16, 10, 6, -99
    - 0, 0, 0, 100
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (16, 10, 6)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -99
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = 0, then add 100
    3: RGB = (0, 0, 0), then add (prev. RGB)
         A = ((tex #2 A) * (prev. A)), then add 100, divide by 2
