Parent = Material3'god_serqet_skin11.materials.mat_god_serqet_skin11'
ScalarParameterValues[10] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = 0.7
        ParameterName = diffuse_power
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = 0.7
        ParameterName = lighting_ignore
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = 60
        ParameterName = specpower_high
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = 4
        ParameterName = specpower_low
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = 0
        ParameterName = face control eyes
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = 5.1434
        ParameterName = eyer_x
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = 
        ParameterValue = 4.4246
        ParameterName = eyer_y
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = 
        ParameterValue = 4.08912
        ParameterName = eyel_x
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = 
        ParameterValue = 4.42459
        ParameterName = eyel_y
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = 
        ParameterValue = 0
        ParameterName = face control mouth
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[7] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = { R=10, G=5, B=10, A=1 }
        ParameterName = cubecolor
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = { R=2, G=0.75, B=0.75, A=1 }
        ParameterName = diffuse_falloff_correction
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.8, G=0.3, B=0.3, A=1 }
        ParameterName = diffuse_falloff_mult
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = { R=1, G=0.75, B=1, A=1 }
        ParameterName = fresnelcolorleft
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = { R=1, G=0.5, B=0.75, A=1 }
        ParameterName = fresnelcolorright
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = { R=4, G=2.5, B=5, A=1 }
        ParameterName = hairshinecolor
    }
    VectorParameterValues[6] =
    {
        ParameterInfo = 
        ParameterValue = { R=2, G=0.5, B=0.5, A=1 }
        ParameterName = transmission_color
    }
}
BasePropertyOverrides = 
StaticParameters = 
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
