body_v
======
  Textures:
    - FishE

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 4, 4, 4, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (4, 4, 4)
         A = ((tex #1 A) * (vertex A))
