body_v
======
  Textures:
    - FishA

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 24, 16, 8, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (24, 16, 8)
         A = ((tex #1 A) * (vertex A))
