PenguinMstBody_Mat_v
====================
  Textures:
    - PenguinMaster_gray

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -2, -2, -2, -154
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-2, -2, -2)
         A = (lerp from (tex #1 A) to 128 using (vertex A)), then add -154, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -154, multiply by 2



PenguinMstEye_Mat_v
===================
  Textures:
    - penguinMaster_eye.2

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2



PenguinMstHair_Mat_v
====================
  Textures:
    - PenguinMaster_hair

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 12, 12, 20, -41
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (12, 12, 20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -41
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -41, multiply by 2



mat_penguinMst_Mouth_v
======================
  Textures:
    - PenguinMaster_color
    - PenguinMaster_Env_F
        Offset: 0.1220703125, 0.0830078125
        Scale: 1.240234375, 1.240234375

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -3, 0, 0, -41
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-3, 0, 0)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -41, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -41, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



mat_penguinMst_v
================
  Textures:
    - PenguinMaster_color

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 12, 12, 15, -41
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (12, 12, 15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -41
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -41, multiply by 2
