PenguinBody_Mat_v
=================
  Textures:
    - Penguin_gray

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -50, -42, 2, -50
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-50, -42, 2)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -50, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -50, multiply by 2

  Colors:
    - -50, -42, 2 (blue)
    - -48, 1, -63 (green)
    - 7, -44, 11 (purple)
    - 21, -46, -41 (red)
    - 30, 16, -107 (yellow)
    - 192, -93, -193
    - 0, 0, 0



PenguinEye_Mat_v
================
  Textures:
    - penguin_eye.0

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -389
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -389
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -389, multiply by 2



Penguin_EyeM_Mat_v
==================
  Textures:
    - penguin_eye.4

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -50, -42, 2, -50
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-50, -42, 2)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -50, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = ((tex #1 A) * (vertex A)), multiply by 2



mat_penguin_v
=============
  Textures:
    - Penguin_color

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 8, 8, 12, -37
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (8, 8, 12)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -37, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -37, multiply by 2
