Unizo_Body_Mat
==============
  Textures:
    - Unizo_body
    - Noise
        Offset: 0.2490234375, -0.0390625

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 255, 255, 32

  Color Registers:
    - -162, -162, -162, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-162, -162, -162)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, divide by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = (0, 0, 0), then add (prev. RGB)
         A = ((tex #2 A) * 32), then add 32, multiply by 4



Unizo_Eye_Mat
=============
  Textures:
    - Unizo_Eye
    - Noise

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 255, 255, 32

  Color Registers:
    - -17, -9, -13, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-17, -9, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, divide by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = (0, 0, 0), then add (prev. RGB)
         A = ((tex #2 A) * 32), then add 32, multiply by 4
