SC_tri_out
==========
  Textures:
    - V_tri_spc
        Offset: 1, 1
        Scale: 0.4000000059604645, 1
        Rotation: 0.249977111117893

  Ambient Colors:
    - 100, 100, 100, 50

  Constant Colors:
    - 255, 255, 255, 175

  Color Registers:
    - 128, 128, 128, 255
    - 255, 255, 105, 255

  Steps:
    1: RGB = if R of (tex #1 RGB) > (128, 128, 128), use (0, 0, 0), otherwise (0, 0, 0), then add (255, 255, 105)
         A = if R of (tex #1 A) > 255, use 175, otherwise 0



Z_tri_in
========
  Textures:
    - Vtrif
    - V_tri_spc
        Scale: 0.5, 0.5
    - ZAtoon

  Ambient Colors:
    - 100, 100, 100, 50

  Constant Colors:
    - 160, 90, 0, 255
    - 255, 255, 255, 30

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = if R of (tex #2 RGB) > (128, 128, 128), use (30, 30, 30), otherwise (0, 0, 0), then add (prev. RGB)
         A = (prev. A)
