Bottle_MAT
==========
  Textures:
    - bottle
        Offset: -1.0323832035064697, 1
        Scale: 0.5, 0.10000000149011612
    - toonBottle

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255
    - 96, 255, 255, 255

  Color Registers:
    - 128, 128, 128, 255
    - 150, 240, 225, 100

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = (tex #2 A)
    2: RGB = ((150, 240, 225) * (prev. RGB))
         A = (tex #1 A), then add (prev. A)
    3: RGB = ((96, 96, 96) * (prev. A)), then add (prev. RGB)
         A = (lerp from 100 to 255 using (prev. A))
