SWGripMSBMAT
============
  Textures:
    - SWgripBMS

  Ambient Colors:
    - 128, 128, 128, 50

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



SwGripMSAMAT
============
  Textures:
    - SWgripAMSCI4

  Ambient Colors:
    - 128, 128, 128, 50

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



SwMSAMAT
========
  Textures:
    - SWMSA

  Ambient Colors:
    - 128, 128, 128, 50

  Material Colors:
    - 252, 252, 252, 255
    - 252, 252, 252, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



SwMSBMAT
========
  Textures:
    - SWMSBS3TC

  Ambient Colors:
    - 128, 128, 128, 50

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



SwMSCMAT
========
  Textures:
    - SWMSA

  Ambient Colors:
    - 128, 128, 128, 50

  Constant Colors:
    - 255, 255, 255, 0

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0
