BossBegomanHead_m1_v
====================
  Textures:
    - BossBegoman.1
    - BossBegomanEnv
        Offset: 0, 0.166015625
        Scale: 2.0263671875, 2.0263671875

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -126
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -126, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -126, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



BossBegomanHead_m2_v
====================
  Textures:
    - BossBegoman4

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, -5, -85
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, -5)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -85, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -85, multiply by 2



BossBegomanHead_m4_v
====================
  Textures:
    - BossBegoman.0

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 70, 70, 70, 255
    - 70, 70, 70, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = 0



BossBegomanHead_m_v
===================
  Textures:
    - BossBegoman
    - Env01

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



BossBegomanHead_m1_v(2)
=======================
  Textures:
    - BossBegoman.1
    - BossBegomanEnv
        Offset: 0, 0.166015625
        Scale: 2.0263671875, 2.0263671875

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -126
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -126, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -126, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



BossBegomanHead_m4_v(2)
=======================
  Textures:
    - BossBegoman.0

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 70, 70, 70, 255
    - 70, 70, 70, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = 0
