LauncherMat_v
=============
  Textures:
    - MarioLauncher
    - MarioLauncherEnvMap
        Scale: 2.4169921875, 2.4169921875

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #2 RGB) * (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (tex #1 RGB)), then add (prev. RGB)
         A = ((vertex A) * (tex #1 A))



LauncherMat_v(2)
================
  Textures:
    - MarioLauncher
    - MarioLauncherEnvMap
        Scale: 2.4169921875, 2.4169921875

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #2 RGB) * (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (tex #1 RGB)), then add (prev. RGB)
         A = ((vertex A) * (tex #1 A))



LauncherMat_v(3)
================
  Textures:
    - MarioLauncher
    - MarioLauncherEnvMap
        Scale: 2.4169921875, 2.4169921875

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #2 RGB) * (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (tex #1 RGB)), then add (prev. RGB)
         A = ((vertex A) * (tex #1 A))
