BodyMat_v
=========
  Textures:
    - FileSelectDataPeachMat

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - 0, 0, 0, -102
    - 0, 0, 0, 52

  Steps:
    1: RGB = (vertex RGB)
         A = (lerp from (tex #1 A) to 52 using (vertex A)), then add -102, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB), multiply by 2
         A = ((tex #1 A) * 64), then add (prev. A), add 127



EyeMat_v
========
  Textures:
    - FileSelectDataPeachEye.0

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - 0, 0, 0, -102
    - 0, 0, 0, 52

  Steps:
    1: RGB = (vertex RGB)
         A = (lerp from (tex #1 A) to 52 using (vertex A)), then add -102, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB), multiply by 2
         A = ((tex #1 A) * 64), then add (prev. A), add 127
