BodyMat_v
=========
  Textures:
    - FileSelectDataLuigi

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - 0, 0, 0, -138
    - 0, 0, 0, 105

  Steps:
    1: RGB = (vertex RGB)
         A = (lerp from (tex #1 A) to 105 using (vertex A)), then add -138, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



Cap_v
=====
  Textures:
    - FileSelectDataLuigi
    - Noise2
        Scale: 7.9345703125, 7.9345703125

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - 0, 0, 0, -77
    - 0, 0, 0, 202

  Steps:
    1: RGB = (vertex RGB)
         A = (lerp from (tex #2 A) to 64 using (vertex A)), then add -77, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



EyeLid_v
========
  Textures:
    - FileSelectDataLuigiEye.0

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - 0, 0, 0, -102
    - 0, 0, 0, 52

  Steps:
    1: RGB = (vertex RGB)
         A = (lerp from (tex #1 A) to 52 using (vertex A)), then add -102, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB), multiply by 2
         A = ((tex #1 A) * 64), then add (prev. A), add 127
