Iron_v
======
  Textures:
    - BeatBarrelRing
        Scale: -0.0390625, -0.0390625

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 15, 15, 45, 160

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 157, 206, 178, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (15, 15, 45) to (157, 206, 178) using (vertex RGB))
         A = (lerp from 160 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = 0



Wood_v
======
  Textures:
    - WoodB

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 15, 15, 45, 160

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 186, 169, 72, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (15, 15, 45) to (186, 169, 72) using (vertex RGB))
         A = (lerp from 160 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = 0
