Wing_v
======
  Textures:
    - BossFartBugWing
    - Env03
        Offset: 0.0830078125, 0
        Scale: 2.4365234375, 2.4365234375
    - BossFartBugWingInd

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 64, 64, 64, -49
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((64, 64, 64) * (vertex RGB)), multiply by 4
         A = 0, multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = (tex #1 A), then add -49
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (191 * 191)



lambert2_v_x
============
  Textures:
    - Wing
        Offset: 0, 0.506744384765625
        Scale: 1.552734375, 2.0166015625
    - Env5
        Offset: 0, 0.107421875
        Center: 0.498046875, 0.2490234375
        Scale: 0.37109375, 0.37109375
    - Wing
        Scale: -0.498046875, -0.0390625

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 255, 255, 255, 172
    - 255, 255, 255, 172

  Color Registers:
    - 12, 20, 0, -81
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (tex #1 RGB)), then add (12, 20, 0)
         A = (128 * (vertex A)), then add -81, multiply by 4
    2: RGB = ((tex #1 RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (223 * (tex #1 A)), then add (prev. A)
    3: RGB = (lerp from (255, 255, 255) to (191, 191, 191) using (tex #2 RGB)), then add (12, 20, 0)
         A = 0, then add (prev. A)



lambert3_v_x
============
  Textures:

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 239, 239, 239, 255
    - 239, 239, 239, 255

  Color Registers:
    - 392, 392, 392, -94

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A), then add -94



lambert2_v_x(2)
===============
  Textures:
    - Wing
        Offset: 0, 0.506744384765625
        Scale: 1.552734375, 2.0166015625
    - Env5
        Offset: 0, 0.107421875
        Center: 0.498046875, 0.2490234375
        Scale: 0.37109375, 0.37109375
    - Wing
        Scale: -0.498046875, -0.0390625

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 255, 255, 255, 172
    - 255, 255, 255, 172

  Color Registers:
    - 12, 20, 0, -81
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (tex #1 RGB)), then add (12, 20, 0)
         A = (128 * (vertex A)), then add -81, multiply by 4
    2: RGB = ((tex #1 RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (223 * (tex #1 A)), then add (prev. A)
    3: RGB = (lerp from (255, 255, 255) to (191, 191, 191) using (tex #2 RGB)), then add (12, 20, 0)
         A = 0, then add (prev. A)



lambert3_v_x(2)
===============
  Textures:

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 239, 239, 239, 255
    - 239, 239, 239, 255

  Color Registers:
    - 392, 392, 392, -94

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A), then add -94



Wing_v(2)
=========
  Textures:
    - BossFartBugWing
    - Env03
        Offset: 0.0830078125, 0
        Scale: 2.4365234375, 2.4365234375
    - BossFartBugWingInd

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 64, 64, 64, -49
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((64, 64, 64) * (vertex RGB)), multiply by 4
         A = 0, multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = (tex #1 A), then add -49
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (191 * 191)
