BossStinkBugBombB
=================
  Textures:
    - Bomb
    - Env04
        Scale: 0.068359375, 0.068359375

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 153, 153, 153, 255
    - 153, 153, 153, 255

  Color Registers:
    - 60, 2, -45, -86
    - 8, 4, 0, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (8, 4, 0) to (tex #1 RGB) using (vertex RGB)), then add (60, 2, -45)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -86, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -86, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
