Parent = Material3'/Game/Panda_Main/Characters/TransProps_MAT.TransProps_MAT'
ScalarParameterValues[8] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Emissive_Mult }
        ParameterValue = 50
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Fresnel BRF }
        ParameterValue = 0.1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Fresnel Exp }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Fresnel_Mult }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Fresnel_Power }
        ParameterValue = 3
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=Overall Opacity_Add }
        ParameterValue = 0.01
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=Team }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Fresnel Color }
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Translucent (2)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
