Materials[1] =
{
    Materials[0] = Material3'/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = Material3'/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial'
        MaterialSlotName = lambert1
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 210.551, 169.87, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=-5.53276, Y=0.256115, Z=3.42482 }
    BoxExtent = { X=28.3004, Y=38.3931, Z=3.42483 }
    SphereRadius = 45.7273
}
