Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
        MaterialSlotName = Velma_Prop_Mat
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 361.101, 155.46, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=4.71679, Y=3.8147e-06, Z=15.5591 }
    BoxExtent = { X=35.6573, Y=29.8042, Z=41.8659 }
    SphereRadius = 54.5389
}
