Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
        MaterialSlotName = lambert3
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 352.262, 102.527, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=-1.43051e-06, Y=7.62939e-06, Z=7.8137 }
    BoxExtent = { X=6.07096, Y=22.6024, Z=38.0973 }
    SphereRadius = 38.578
}
