Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
        MaterialSlotName = Velma_Prop_Mat1
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 306.024, 95.5257, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=18.2214, Y=1.90735e-06, Z=-9.53674e-07 }
    BoxExtent = { X=39.6911, Y=12.612, Z=12.612 }
    SphereRadius = 41.5096
}
