Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props2_MIC.Velma_Base_Props2_MIC'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props2_MIC.Velma_Base_Props2_MIC'
        MaterialSlotName = Velma_Prop_Mat2
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 292.876, 214.789, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=16.8307, Y=0, Z=35.8663 }
    BoxExtent = { X=23.7502, Y=21.9439, Z=37.869 }
    SphereRadius = 48.7241
}
