Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props1_MIC.Velma_Base_Props1_MIC'
        MaterialSlotName = lambert1
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 251.341, 80.9869, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0.325941, Y=0, Z=6.01691 }
    BoxExtent = { X=19.8688, Y=15.2029, Z=5.96917 }
    SphereRadius = 25.1334
}
