Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props2_MIC.Velma_Base_Props2_MIC'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Velma_Base_Props2_MIC.Velma_Base_Props2_MIC'
        MaterialSlotName = lambert2
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 380.23, 285.401, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0, Y=-0.499227, Z=21.1139 }
    BoxExtent = { X=35.4898, Y=6.82172, Z=20.7006 }
    SphereRadius = 39.1906
}
