Parent = Material3'/Game/Panda_Main/Characters/0_Character_MAT.0_Character_MAT'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Prop_Velma1_D_Red.Prop_Velma1_D_Red'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=ORM }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Prop_Velma1_ORM.Prop_Velma1_ORM'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Prop_Velma1_N.Prop_Velma1_N'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=LocalPlayerSceneDepth }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Prop_Velma1_op.Prop_Velma1_op'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[6] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Prop_Velma1_D_Red
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Prop_Velma1_N
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Prop_Velma1_op
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Prop_Velma1_ORM
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Black
    }
    TextureStreamingData[5] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Noise_Contrast_High_Blurry
    }
}
