Parent = MaterialInstanceConstant'/Game/Panda_Main/Characters/Velma/Cars/Velma_Base_PoliceCar_Local_MIC.Velma_Base_PoliceCar_Local_MIC'
ScalarParameterValues[5] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Gradient_Curve }
        ParameterValue = 47
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Specular }
        ParameterValue = 0.02
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Roughness_Power }
        ParameterValue = 0.4
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Normal_Strength }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[7] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/Velma_Policecar_C.Velma_Policecar_C'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/MASK_Velma_Policecar.MASK_Velma_Policecar'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=ORM }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/Velma_Policecar_ORM.Velma_Policecar_ORM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Roughness }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Velma_Base_ORM.Velma_Base_ORM'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/Velma_Policecar_N.Velma_Policecar_N'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=Emissive }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/Velma_Policecar_E.Velma_Policecar_E'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=LocalPlayerSceneDepth }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/Velma_Policecar_O.Velma_Policecar_O'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[1] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=OriginalColor_aToggle }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[7] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = MASK_Velma_Policecar
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Noise_Contrast_High_Blurry
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Velma_Policecar_C
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Velma_Policecar_E
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Velma_Policecar_N
    }
    TextureStreamingData[5] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Velma_Policecar_O
    }
    TextureStreamingData[6] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Velma_Policecar_ORM
    }
}
