Parent = Material3'/Game/Panda_Main/Characters/0_CharacterDamage_MAT.0_CharacterDamage_MAT'
ScalarParameterValues[4] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Normal_Strength }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Emissive_Mult }
        ParameterValue = 50
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=DamageAmount }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[11] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_MysteryMachine_C.SD_MysteryMachine_C'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=DamageColor }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_MysteryMachineWrecked_C.SD_MysteryMachineWrecked_C'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=DamageORM }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_MysteryMachineWrecked_ORM.SD_MysteryMachineWrecked_ORM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=ORM }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_mysterymachine_ORM.SD_mysterymachine_ORM'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Roughness }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Velma_Base_ORM.Velma_Base_ORM'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=DamageNormal }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_MysteryMachineWrecked_N.SD_MysteryMachineWrecked_N'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_mysterymachine_N.SD_mysterymachine_N'
        ParameterName = None
    }
    TextureParameterValues[7] =
    {
        ParameterInfo = { Name=DamageEmissive }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_MysteryMachineWrecked_E.SD_MysteryMachineWrecked_E'
        ParameterName = None
    }
    TextureParameterValues[8] =
    {
        ParameterInfo = { Name=Emissive }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_MysteryMachine_E.SD_MysteryMachine_E'
        ParameterName = None
    }
    TextureParameterValues[9] =
    {
        ParameterInfo = { Name=DamageLocalPlayerSceneDepth }
        ParameterValue = Texture2D'/Game/Panda_Main/Characters/Velma/Cars/SD_MysteryMachineWrecked_O.SD_MysteryMachineWrecked_O'
        ParameterName = None
    }
    TextureParameterValues[10] =
    {
        ParameterInfo = { Name=LocalPlayerSceneDepth }
        ParameterValue = Texture2D'/Game/Panda_Main/Playgrounds/CPerthuis/VFXMaterials/White.White'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[6] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = SD_MysteryMachineWrecked_C
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = SD_MysteryMachineWrecked_E
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = SD_MysteryMachineWrecked_N
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = SD_MysteryMachineWrecked_O
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = SD_MysteryMachineWrecked_ORM
    }
    TextureStreamingData[5] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Noise_Contrast_High_Blurry
    }
}
