Parent = Material3'/Game/Panda_Main/Characters/TransProps_MAT.TransProps_MAT'
ScalarParameterValues[6] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Fresnel BRF }
        ParameterValue = 0.05
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Fresnel Exp }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Fresnel_Mult }
        ParameterValue = 0.7
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Fresnel_Power }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=Overall Opacity_Add }
        ParameterValue = 0.0001
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[2] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Fresnel Color }
        ParameterValue = { R=0.207812, G=0.572733, B=0.692708, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=Original }
        ParameterValue = { R=0.037219, G=0.366642, B=0.755208, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Translucent (2)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[1] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=TeamColor_aToggle }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
