TwoSided = true
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[2] =
{
    ReferencedTextures[0] = Texture2D'/Game/Panda_Main/Characters/Velma/Prop_Velma1_D_Yellow.Prop_Velma1_D_Yellow'
    ReferencedTextures[1] = Texture2D'/Game/Panda_Main/Characters/Velma/Velma_Props_TransparencyMask.Velma_Props_TransparencyMask'
}
Expressions[0] = {}
CachedExpressionData =
{
    Parameters =
    {
        Entries[5] =
        {
            Entries[0] =
            {
                ParameterInfos[8] =
                {
                    ParameterInfos[0] = { Name=Fresnel_Mult }
                    ParameterInfos[1] = { Name=Fresnel BRF }
                    ParameterInfos[2] = { Name=Fresnel_Power }
                    ParameterInfos[3] = { Name=Fresnel Exp }
                    ParameterInfos[4] = { Name=Overall Opacity_Mult }
                    ParameterInfos[5] = { Name=Overall Opacity_Add }
                    ParameterInfos[6] = { Name=Emissive_Mult }
                    ParameterInfos[7] = { Name=Team }
                }
            }
            Entries[1] =
            {
                ParameterInfos[13] =
                {
                    ParameterInfos[0] = { Name=Team_LightGreen }
                    ParameterInfos[1] = { Name=Team_Yellow }
                    ParameterInfos[2] = { Name=Team_DarkGreen }
                    ParameterInfos[3] = { Name=Original }
                    ParameterInfos[4] = { Name=Team_Blue }
                    ParameterInfos[5] = { Name=Team_Black }
                    ParameterInfos[6] = { Name=Team_Purple }
                    ParameterInfos[7] = { Name=Team_Green }
                    ParameterInfos[8] = { Name=Team_Red }
                    ParameterInfos[9] = { Name=Team_Orange }
                    ParameterInfos[10] = { Name=BaseColor }
                    ParameterInfos[11] = { Name=Team_Pink }
                    ParameterInfos[12] = { Name=Fresnel Color }
                }
            }
            Entries[2] = { ParameterInfos[0]={} }
            Entries[3] = { ParameterInfos[0]={} }
            Entries[4] = { ParameterInfos[0]={} }
        }
        ScalarValues[8] = { 1, 0.04, 1, 5, 1, 0.25, 1, 0.5 }
        VectorValues[13] =
        {
            VectorValues[0] = { R=0, G=1, B=0.5, A=1 }
            VectorValues[1] = { R=1, G=0.5, B=0.1, A=1 }
            VectorValues[2] = { R=0, G=0.1, B=0, A=1 }
            VectorValues[3] = { R=1, G=1, B=1, A=1 }
            VectorValues[4] = { R=0, G=0.5, B=1, A=1 }
            VectorValues[5] = { R=0.1, G=0.1, B=0.1, A=1 }
            VectorValues[6] = { R=0.2, G=0, B=1, A=1 }
            VectorValues[7] = { R=0, G=1, B=0, A=1 }
            VectorValues[8] = { R=1, G=0, B=0, A=1 }
            VectorValues[9] = { R=1, G=0.2, B=0, A=1 }
            VectorValues[10] = { R=0.463542, G=0.531212, B=1, A=1 }
            VectorValues[11] = { R=1, G=0, B=1, A=1 }
            VectorValues[12] = { R=0.073123, G=0.539408, B=0.692708, A=1 }
        }
        TextureValues[0] = {}
    }
    ReferencedTextures[2] =
    {
        ReferencedTextures[0] = Texture2D'/Game/Panda_Main/Characters/Velma/Prop_Velma1_D_Yellow.Prop_Velma1_D_Yellow'
        ReferencedTextures[1] = Texture2D'/Game/Panda_Main/Characters/Velma/Velma_Props_TransparencyMask.Velma_Props_TransparencyMask'
    }
}
BlendMode = BLEND_Translucent (2)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[0] = {}
CollectedScalarParameters[8] =
{
    CollectedScalarParameters[0] = { Value=1, Name=Fresnel_Mult, Group=None }
    CollectedScalarParameters[1] = { Value=0.04, Name=Fresnel BRF, Group=None }
    CollectedScalarParameters[2] = { Value=1, Name=Fresnel_Power, Group=None }
    CollectedScalarParameters[3] = { Value=5, Name=Fresnel Exp, Group=None }
    CollectedScalarParameters[4] = { Value=1, Name=Overall Opacity_Mult, Group=None }
    CollectedScalarParameters[5] = { Value=0.25, Name=Overall Opacity_Add, Group=None }
    CollectedScalarParameters[6] = { Value=1, Name=Emissive_Mult, Group=None }
    CollectedScalarParameters[7] = { Value=0.5, Name=Team, Group=None }
}
CollectedVectorParameters[13] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=0, G=1, B=0.5, A=1 }
        Name = Team_LightGreen
        Group = None
    }
    CollectedVectorParameters[1] =
    {
        Value = { R=1, G=0.5, B=0.1, A=1 }
        Name = Team_Yellow
        Group = None
    }
    CollectedVectorParameters[2] =
    {
        Value = { R=0, G=0.1, B=0, A=1 }
        Name = Team_DarkGreen
        Group = None
    }
    CollectedVectorParameters[3] =
    {
        Value = { R=1, G=1, B=1, A=1 }
        Name = Original
        Group = None
    }
    CollectedVectorParameters[4] =
    {
        Value = { R=0, G=0.5, B=1, A=1 }
        Name = Team_Blue
        Group = None
    }
    CollectedVectorParameters[5] =
    {
        Value = { R=0.1, G=0.1, B=0.1, A=1 }
        Name = Team_Black
        Group = None
    }
    CollectedVectorParameters[6] =
    {
        Value = { R=0.2, G=0, B=1, A=1 }
        Name = Team_Purple
        Group = None
    }
    CollectedVectorParameters[7] =
    {
        Value = { R=0, G=1, B=0, A=1 }
        Name = Team_Green
        Group = None
    }
    CollectedVectorParameters[8] =
    {
        Value = { R=1, G=0, B=0, A=1 }
        Name = Team_Red
        Group = None
    }
    CollectedVectorParameters[9] =
    {
        Value = { R=1, G=0.2, B=0, A=1 }
        Name = Team_Orange
        Group = None
    }
    CollectedVectorParameters[10] =
    {
        Value = { R=0.463542, G=0.531212, B=1, A=1 }
        Name = BaseColor
        Group = None
    }
    CollectedVectorParameters[11] =
    {
        Value = { R=1, G=0, B=1, A=1 }
        Name = Team_Pink
        Group = None
    }
    CollectedVectorParameters[12] =
    {
        Value = { R=0.073123, G=0.539408, B=0.692708, A=1 }
        Name = Fresnel Color
        Group = None
    }
}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
