TwoSided = false
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[8] =
{
    ReferencedTextures[0] = Texture2D'/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq'
    ReferencedTextures[1] = Texture2D'/Game/Panda_Main/Characters/Garnet/Materials/Garnet_Body_Masks.Garnet_Body_Masks'
    ReferencedTextures[2] = Texture2D'/Game/Panda_Main/Characters/T_Black.T_Black'
    ReferencedTextures[3] = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
    ReferencedTextures[4] = Texture2D'/Game/Panda_Main/Characters/T_DefaltNM.T_DefaltNM'
    ReferencedTextures[5] = Texture2D'/Game/Panda_Main/Characters/T_DefaultChecker.T_DefaultChecker'
    ReferencedTextures[6] = Texture2D'/Game/Panda_Main/Materials/AdvancedFresnelSegment/textures/texNP.texNP'
    ReferencedTextures[7] = Texture2D'/Game/Panda_Main/VFX/Textures/T_Noise_Contrast_High_Blurry.T_Noise_Contrast_High_Blurry'
}
Expressions[0] = {}
CachedExpressionData =
{
    Parameters =
    {
        Entries[5] =
        {
            Entries[0] =
            {
                ParameterInfos[47] =
                {
                    ParameterInfos[0] = { Name=BaseColor_Power }
                    ParameterInfos[1] = { Name=Fresnel }
                    ParameterInfos[2] = { Name=UI_IntensityRim }
                    ParameterInfos[3] = { Name=Metallic_Power }
                    ParameterInfos[4] = { Name=maxAngle }
                    ParameterInfos[5] = { Name=Emissive_ScrollU }
                    ParameterInfos[6] = { Name=bias }
                    ParameterInfos[7] = { Name=Desaturation }
                    ParameterInfos[8] = { Name=Normal_Strength }
                    ParameterInfos[9] = { Name=OpacityToggle }
                    ParameterInfos[10] = { Name=Specular }
                    ParameterInfos[11] = { Name=AmbientOcclusion_Mult }
                    ParameterInfos[12] = { Name=InvertNormalsAlpha }
                    ParameterInfos[13] = { Name=Emissive_Color_Mult }
                    ParameterInfos[14] = { Name=AmbientOcclusion_Power }
                    ParameterInfos[15] = { Name=Gradient_Curve }
                    ParameterInfos[16] = { Name=Emissive_ScrollV }
                    ParameterInfos[17] = { Name=Roughness_Power }
                    ParameterInfos[18] = { Name=HueShift }
                    ParameterInfos[19] = { Name=Emissive_OffsetV }
                    ParameterInfos[20] = { Name=DamageAmount }
                    ParameterInfos[21] = { Name=UseEvadeSine }
                    ParameterInfos[22] = { Name=UI_bias }
                    ParameterInfos[23] = { Name=UI_minAngle }
                    ParameterInfos[24] = { Name=IntensityRim }
                    ParameterInfos[25] = { Name=Emissive_OffsetU }
                    ParameterInfos[26] = { Name=EvadeBlink }
                    ParameterInfos[27] = { Name=EvadeFresnel }
                    ParameterInfos[28] = { Name=GlowOpacity }
                    ParameterInfos[29] = { Name=ColorMap }
                    ParameterInfos[30] = { Name=Glow }
                    ParameterInfos[31] = { Name=Emissive_Power }
                    ParameterInfos[32] = { Name=Emissive_Mult }
                    ParameterInfos[33] = { Name=ColorMap_Mult }
                    ParameterInfos[34] = { Name=minAngle }
                    ParameterInfos[35] = { Name=AmbientOcclusion_Contrast }
                    ParameterInfos[36] = { Name=Rimlight_Mode }
                    ParameterInfos[37] = { Name=DepthOffset }
                    ParameterInfos[38] = { Name=eta }
                    ParameterInfos[39] = { Name=Emissive_ScaleV }
                    ParameterInfos[40] = { Name=UI_eta }
                    ParameterInfos[41] = { Name=Metallic_Mult }
                    ParameterInfos[42] = { Name=BaseColor_Mult }
                    ParameterInfos[43] = { Name=Emissive_ScaleU }
                    ParameterInfos[44] = { Name=UI_maxAngle }
                    ParameterInfos[45] = { Name=Team }
                    ParameterInfos[46] = { Name=Roughness_Mult }
                }
            }
            Entries[1] =
            {
                ParameterInfos[22] =
                {
                    ParameterInfos[0] = { Name=ColorDamageStart }
                    ParameterInfos[1] = { Name=Color4 }
                    ParameterInfos[2] = { Name=EvadeColor }
                    ParameterInfos[3] = { Name=Team_LightGreen }
                    ParameterInfos[4] = { Name=Team_Yellow }
                    ParameterInfos[5] = { Name=Team_DarkGreen }
                    ParameterInfos[6] = { Name=Emissive_Color }
                    ParameterInfos[7] = { Name=Original }
                    ParameterInfos[8] = { Name=Team_Blue }
                    ParameterInfos[9] = { Name=Team_Black }
                    ParameterInfos[10] = { Name=Team_Purple }
                    ParameterInfos[11] = { Name=Color2 }
                    ParameterInfos[12] = { Name=GlowColor }
                    ParameterInfos[13] = { Name=UI_ColorRim }
                    ParameterInfos[14] = { Name=Color }
                    ParameterInfos[15] = { Name=Color3 }
                    ParameterInfos[16] = { Name=Team_Green }
                    ParameterInfos[17] = { Name=Team_Red }
                    ParameterInfos[18] = { Name=Team_Orange }
                    ParameterInfos[19] = { Name=BaseColor }
                    ParameterInfos[20] = { Name=Team_Pink }
                    ParameterInfos[21] = { Name=ColorRim }
                }
            }
            Entries[2] =
            {
                ParameterInfos[15] =
                {
                    ParameterInfos[0] = { Name=UI_NormalMap Fresnel }
                    ParameterInfos[1] = { Name=Roughness }
                    ParameterInfos[2] = { Name=ORM }
                    ParameterInfos[3] = { Name=DamageNormal }
                    ParameterInfos[4] = { Name=Emissive }
                    ParameterInfos[5] = { Name=Normal }
                    ParameterInfos[6] = { Name=DamageEmissive }
                    ParameterInfos[7] = { Name=Occlusion }
                    ParameterInfos[8] = { Name=Mask }
                    ParameterInfos[9] = { Name=DamageColor }
                    ParameterInfos[10] = { Name=NormalMap Fresnel }
                    ParameterInfos[11] = { Name=LocalPlayerSceneDepth }
                    ParameterInfos[12] = { Name=DamageLocalPlayerSceneDepth }
                    ParameterInfos[13] = { Name=BaseColor }
                    ParameterInfos[14] = { Name=DamageORM }
                }
            }
            Entries[3] = { ParameterInfos[0]={} }
            Entries[4] = { ParameterInfos[0]={} }
        }
        ScalarValues[47] =
        {
            ScalarValues[0] = 1
            ScalarValues[1] = 2
            ScalarValues[2] = 1
            ScalarValues[3] = 1
            ScalarValues[4] = 180
            ScalarValues[5] = 0
            ScalarValues[6] = 0.6
            ScalarValues[7] = 0
            ScalarValues[8] = 1
            ScalarValues[9] = 1
            ScalarValues[10] = 0
            ScalarValues[11] = 1
            ScalarValues[12] = 0
            ScalarValues[13] = 1
            ScalarValues[14] = 1
            ScalarValues[15] = 0
            ScalarValues[16] = 0
            ScalarValues[17] = 1
            ScalarValues[18] = 0
            ScalarValues[19] = 0
            ScalarValues[20] = 0
            ScalarValues[21] = 0
            ScalarValues[22] = 0.6
            ScalarValues[23] = 45
            ScalarValues[24] = 1
            ScalarValues[25] = 0
            ScalarValues[26] = 0
            ScalarValues[27] = 0.5
            ScalarValues[28] = 0
            ScalarValues[29] = 0
            ScalarValues[30] = 0
            ScalarValues[31] = 1
            ScalarValues[32] = 1
            ScalarValues[33] = 5
            ScalarValues[34] = 45
            ScalarValues[35] = 0.6
            ScalarValues[36] = 0
            ScalarValues[37] = 0
            ScalarValues[38] = 0.2
            ScalarValues[39] = 1
            ScalarValues[40] = 0.2
            ScalarValues[41] = 1
            ScalarValues[42] = 1
            ScalarValues[43] = 1
            ScalarValues[44] = 180
            ScalarValues[45] = 0.5
            ScalarValues[46] = 1
        }
        VectorValues[22] =
        {
            VectorValues[0] = { R=0.2, G=0.2, B=0.2, A=1 }
            VectorValues[1] = { R=1, G=0, B=0, A=1 }
            VectorValues[2] = { R=2, G=2, B=1.5, A=1 }
            VectorValues[3] = { R=0, G=1, B=0.5, A=1 }
            VectorValues[4] = { R=1, G=0.5, B=0.1, A=1 }
            VectorValues[5] = { R=0, G=0.1, B=0, A=1 }
            VectorValues[6] = { R=1, G=1, B=1, A=0 }
            VectorValues[7] = { R=1, G=1, B=1, A=1 }
            VectorValues[8] = { R=0, G=0.5, B=1, A=1 }
            VectorValues[9] = { R=0.1, G=0.1, B=0.1, A=1 }
            VectorValues[10] = { R=0.2, G=0, B=1, A=1 }
            VectorValues[11] = { R=1, G=0.4, B=0, A=1 }
            VectorValues[12] = { R=1.5, G=1, B=0.25, A=1 }
            VectorValues[13] = { R=0.395, G=0.550799, B=1, A=1 }
            VectorValues[14] = { R=1, G=0.833333, B=0, A=1 }
            VectorValues[15] = { R=1, G=0.166667, B=0, A=1 }
            VectorValues[16] = { R=0, G=1, B=0, A=1 }
            VectorValues[17] = { R=1, G=0, B=0, A=1 }
            VectorValues[18] = { R=1, G=0.2, B=0, A=1 }
            VectorValues[19] = { R=1, G=1, B=1, A=0 }
            VectorValues[20] = { R=1, G=0, B=1, A=1 }
            VectorValues[21] = { R=0.395, G=0.550799, B=1, A=1 }
        }
        TextureValues[15] =
        {
            TextureValues[0] = Texture2D'/Game/Panda_Main/Materials/AdvancedFresnelSegment/textures/texNP.texNP'
            TextureValues[1] = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
            TextureValues[2] = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
            TextureValues[3] = Texture2D'/Game/Panda_Main/Characters/T_DefaltNM.T_DefaltNM'
            TextureValues[4] = Texture2D'/Game/Panda_Main/Characters/T_Black.T_Black'
            TextureValues[5] = Texture2D'/Game/Panda_Main/Characters/T_DefaltNM.T_DefaltNM'
            TextureValues[6] = Texture2D'/Game/Panda_Main/Characters/T_Black.T_Black'
            TextureValues[7] = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
            TextureValues[8] = Texture2D'/Game/Panda_Main/Characters/Garnet/Materials/Garnet_Body_Masks.Garnet_Body_Masks'
            TextureValues[9] = Texture2D'/Game/Panda_Main/Characters/T_DefaultChecker.T_DefaultChecker'
            TextureValues[10] = Texture2D'/Game/Panda_Main/Materials/AdvancedFresnelSegment/textures/texNP.texNP'
            TextureValues[13] = Texture2D'/Game/Panda_Main/Characters/T_DefaultChecker.T_DefaultChecker'
            TextureValues[14] = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
        }
    }
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq'
        ReferencedTextures[1] = Texture2D'/Game/Panda_Main/VFX/Textures/T_Noise_Contrast_High_Blurry.T_Noise_Contrast_High_Blurry'
        ReferencedTextures[2] = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
        ReferencedTextures[3] = Texture2D'/Game/Panda_Main/Characters/T_DefaltNM.T_DefaltNM'
        ReferencedTextures[4] = Texture2D'/Game/Panda_Main/Characters/T_Black.T_Black'
        ReferencedTextures[6] = Texture2D'/Game/Panda_Main/Characters/T_DefaultChecker.T_DefaultChecker'
        ReferencedTextures[7] = Texture2D'/Game/Panda_Main/Materials/AdvancedFresnelSegment/textures/texNP.texNP'
        ReferencedTextures[9] = Texture2D'/Game/Panda_Main/Characters/Garnet/Materials/Garnet_Body_Masks.Garnet_Body_Masks'
    }
}
BlendMode = BLEND_Masked (1)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[15] =
{
    CollectedTextureParameters[0] =
    {
        Texture = Texture2D'/Game/Panda_Main/Materials/AdvancedFresnelSegment/textures/texNP.texNP'
        Name = UI_NormalMap Fresnel
        Group = None
    }
    CollectedTextureParameters[1] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
        Name = Roughness
        Group = None
    }
    CollectedTextureParameters[2] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
        Name = ORM
        Group = None
    }
    CollectedTextureParameters[3] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_DefaltNM.T_DefaltNM'
        Name = DamageNormal
        Group = None
    }
    CollectedTextureParameters[4] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_Black.T_Black'
        Name = Emissive
        Group = None
    }
    CollectedTextureParameters[5] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_DefaltNM.T_DefaltNM'
        Name = Normal
        Group = None
    }
    CollectedTextureParameters[6] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_Black.T_Black'
        Name = DamageEmissive
        Group = None
    }
    CollectedTextureParameters[7] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
        Name = Occlusion
        Group = None
    }
    CollectedTextureParameters[8] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/Garnet/Materials/Garnet_Body_Masks.Garnet_Body_Masks'
        Name = Mask
        Group = None
    }
    CollectedTextureParameters[9] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_DefaultChecker.T_DefaultChecker'
        Name = DamageColor
        Group = None
    }
    CollectedTextureParameters[10] =
    {
        Texture = Texture2D'/Game/Panda_Main/Materials/AdvancedFresnelSegment/textures/texNP.texNP'
        Name = NormalMap Fresnel
        Group = None
    }
    CollectedTextureParameters[11] =
    {
        Texture = None
        Name = LocalPlayerSceneDepth
        Group = None
    }
    CollectedTextureParameters[12] =
    {
        Texture = None
        Name = DamageLocalPlayerSceneDepth
        Group = None
    }
    CollectedTextureParameters[13] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_DefaultChecker.T_DefaultChecker'
        Name = BaseColor
        Group = None
    }
    CollectedTextureParameters[14] =
    {
        Texture = Texture2D'/Game/Panda_Main/Characters/T_BlacknoSRGB.T_BlacknoSRGB'
        Name = DamageORM
        Group = None
    }
}
CollectedScalarParameters[47] =
{
    CollectedScalarParameters[0] = { Value=1, Name=BaseColor_Power, Group=None }
    CollectedScalarParameters[1] = { Value=2, Name=Fresnel, Group=None }
    CollectedScalarParameters[2] = { Value=1, Name=UI_IntensityRim, Group=None }
    CollectedScalarParameters[3] = { Value=1, Name=Metallic_Power, Group=None }
    CollectedScalarParameters[4] = { Value=180, Name=maxAngle, Group=None }
    CollectedScalarParameters[5] = { Value=0, Name=Emissive_ScrollU, Group=None }
    CollectedScalarParameters[6] = { Value=0.6, Name=bias, Group=None }
    CollectedScalarParameters[7] = { Value=0, Name=Desaturation, Group=None }
    CollectedScalarParameters[8] = { Value=1, Name=Normal_Strength, Group=None }
    CollectedScalarParameters[9] = { Value=1, Name=OpacityToggle, Group=None }
    CollectedScalarParameters[10] = { Value=0, Name=Specular, Group=None }
    CollectedScalarParameters[11] = { Value=1, Name=AmbientOcclusion_Mult, Group=None }
    CollectedScalarParameters[12] = { Value=0, Name=InvertNormalsAlpha, Group=None }
    CollectedScalarParameters[13] = { Value=1, Name=Emissive_Color_Mult, Group=None }
    CollectedScalarParameters[14] = { Value=1, Name=AmbientOcclusion_Power, Group=None }
    CollectedScalarParameters[15] = { Value=0, Name=Gradient_Curve, Group=None }
    CollectedScalarParameters[16] = { Value=0, Name=Emissive_ScrollV, Group=None }
    CollectedScalarParameters[17] = { Value=1, Name=Roughness_Power, Group=None }
    CollectedScalarParameters[18] = { Value=0, Name=HueShift, Group=None }
    CollectedScalarParameters[19] = { Value=0, Name=Emissive_OffsetV, Group=None }
    CollectedScalarParameters[20] = { Value=0, Name=DamageAmount, Group=None }
    CollectedScalarParameters[21] = { Value=0, Name=UseEvadeSine, Group=None }
    CollectedScalarParameters[22] = { Value=0.6, Name=UI_bias, Group=None }
    CollectedScalarParameters[23] = { Value=45, Name=UI_minAngle, Group=None }
    CollectedScalarParameters[24] = { Value=1, Name=IntensityRim, Group=None }
    CollectedScalarParameters[25] = { Value=0, Name=Emissive_OffsetU, Group=None }
    CollectedScalarParameters[26] = { Value=0, Name=EvadeBlink, Group=None }
    CollectedScalarParameters[27] = { Value=0.5, Name=EvadeFresnel, Group=None }
    CollectedScalarParameters[28] = { Value=0, Name=GlowOpacity, Group=None }
    CollectedScalarParameters[29] = { Value=0, Name=ColorMap, Group=None }
    CollectedScalarParameters[30] = { Value=0, Name=Glow, Group=None }
    CollectedScalarParameters[31] = { Value=1, Name=Emissive_Power, Group=None }
    CollectedScalarParameters[32] = { Value=1, Name=Emissive_Mult, Group=None }
    CollectedScalarParameters[33] = { Value=5, Name=ColorMap_Mult, Group=None }
    CollectedScalarParameters[34] = { Value=45, Name=minAngle, Group=None }
    CollectedScalarParameters[35] =
    {
        Value = 0.6
        Name = AmbientOcclusion_Contrast
        Group = None
    }
    CollectedScalarParameters[36] = { Value=0, Name=Rimlight_Mode, Group=None }
    CollectedScalarParameters[37] = { Value=0, Name=DepthOffset, Group=None }
    CollectedScalarParameters[38] = { Value=0.2, Name=eta, Group=None }
    CollectedScalarParameters[39] = { Value=1, Name=Emissive_ScaleV, Group=None }
    CollectedScalarParameters[40] = { Value=0.2, Name=UI_eta, Group=None }
    CollectedScalarParameters[41] = { Value=1, Name=Metallic_Mult, Group=None }
    CollectedScalarParameters[42] = { Value=1, Name=BaseColor_Mult, Group=None }
    CollectedScalarParameters[43] = { Value=1, Name=Emissive_ScaleU, Group=None }
    CollectedScalarParameters[44] = { Value=180, Name=UI_maxAngle, Group=None }
    CollectedScalarParameters[45] = { Value=0.5, Name=Team, Group=None }
    CollectedScalarParameters[46] = { Value=1, Name=Roughness_Mult, Group=None }
}
CollectedVectorParameters[22] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=0.2, G=0.2, B=0.2, A=1 }
        Name = ColorDamageStart
        Group = None
    }
    CollectedVectorParameters[1] =
    {
        Value = { R=1, G=0, B=0, A=1 }
        Name = Color4
        Group = None
    }
    CollectedVectorParameters[2] =
    {
        Value = { R=2, G=2, B=1.5, A=1 }
        Name = EvadeColor
        Group = None
    }
    CollectedVectorParameters[3] =
    {
        Value = { R=0, G=1, B=0.5, A=1 }
        Name = Team_LightGreen
        Group = None
    }
    CollectedVectorParameters[4] =
    {
        Value = { R=1, G=0.5, B=0.1, A=1 }
        Name = Team_Yellow
        Group = None
    }
    CollectedVectorParameters[5] =
    {
        Value = { R=0, G=0.1, B=0, A=1 }
        Name = Team_DarkGreen
        Group = None
    }
    CollectedVectorParameters[6] =
    {
        Value = { R=1, G=1, B=1, A=0 }
        Name = Emissive_Color
        Group = None
    }
    CollectedVectorParameters[7] =
    {
        Value = { R=1, G=1, B=1, A=1 }
        Name = Original
        Group = None
    }
    CollectedVectorParameters[8] =
    {
        Value = { R=0, G=0.5, B=1, A=1 }
        Name = Team_Blue
        Group = None
    }
    CollectedVectorParameters[9] =
    {
        Value = { R=0.1, G=0.1, B=0.1, A=1 }
        Name = Team_Black
        Group = None
    }
    CollectedVectorParameters[10] =
    {
        Value = { R=0.2, G=0, B=1, A=1 }
        Name = Team_Purple
        Group = None
    }
    CollectedVectorParameters[11] =
    {
        Value = { R=1, G=0.4, B=0, A=1 }
        Name = Color2
        Group = None
    }
    CollectedVectorParameters[12] =
    {
        Value = { R=1.5, G=1, B=0.25, A=1 }
        Name = GlowColor
        Group = None
    }
    CollectedVectorParameters[13] =
    {
        Value = { R=0.395, G=0.550799, B=1, A=1 }
        Name = UI_ColorRim
        Group = None
    }
    CollectedVectorParameters[14] =
    {
        Value = { R=1, G=0.833333, B=0, A=1 }
        Name = Color
        Group = None
    }
    CollectedVectorParameters[15] =
    {
        Value = { R=1, G=0.166667, B=0, A=1 }
        Name = Color3
        Group = None
    }
    CollectedVectorParameters[16] =
    {
        Value = { R=0, G=1, B=0, A=1 }
        Name = Team_Green
        Group = None
    }
    CollectedVectorParameters[17] =
    {
        Value = { R=1, G=0, B=0, A=1 }
        Name = Team_Red
        Group = None
    }
    CollectedVectorParameters[18] =
    {
        Value = { R=1, G=0.2, B=0, A=1 }
        Name = Team_Orange
        Group = None
    }
    CollectedVectorParameters[19] =
    {
        Value = { R=1, G=1, B=1, A=0 }
        Name = BaseColor
        Group = None
    }
    CollectedVectorParameters[20] =
    {
        Value = { R=1, G=0, B=1, A=1 }
        Name = Team_Pink
        Group = None
    }
    CollectedVectorParameters[21] =
    {
        Value = { R=0.395, G=0.550799, B=1, A=1 }
        Name = ColorRim
        Group = None
    }
}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[5] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Black
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_BlacknoSRGB
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_DefaltNM
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_DefaultChecker
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Noise_Contrast_High_Blurry
    }
}
