lambert25_v
===========
  Textures:
    - Light

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -122
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -122, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -122, multiply by 2



lambert26_v
===========
  Textures:
    - Light
    - Env01
        Offset: 0.1220703125, 0
        Scale: 1.572265625, 1.572265625

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 68, -73, -37, -308
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (tex #1 RGB)), then add (68, -73, -37)
         A = (tex #1 A), then add -308, multiply by 2
    2: RGB = (prev. A), then add (prev. RGB), multiply by 2
         A = 0, then add -308, multiply by 2
    3: RGB = ((tex #2 RGB) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



lambert27_v_x
=============
  Textures:
    - Light2
    - Light3

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 102, 102, 102, 255
    - 102, 102, 102, 255

  Color Registers:
    - -199, -219, 76, 0

  Steps:
    1: RGB = (0, 0, 0), then add (-199, -219, 76)
         A = (vertex A), then add (tex #1 A), divide by 2
    2: RGB = ((tex #2 RGB) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
