Clothes_v
=========
  Textures:
    - PinokioBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 211, -103, -107, -103
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (tex #1 RGB)), then add (211, -103, -107), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -103
    2: RGB = ((prev. RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 96 using (vertex A)), then add -103, multiply by 4
    3: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (prev. A)

  Colors:
    - -74, -46, 380 (blue)
    - -103, 315, -103 (green)
    - 68, -98, 263 (purple)
    - 211, -103, -107 (red)
    - 244, 49, -88 (yellow)



Yellow_v
========
  Textures:
    - yellow

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2



lambert18_v
===========
  Textures:
    - PinokioFace.3

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -69
    - 12, 8, 0, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (12, 8, 0) to (tex #1 RGB) using (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
