lambert24_v
===========
  Textures:
    - Bacg

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -154
    - 12, 11, 8, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (12, 11, 8) to (tex #1 RGB) using (vertex RGB))
         A = (lerp from (tex #1 A) to 128 using (vertex A)), then add -154
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -154, multiply by 2
