lambert1_v
==========
  Textures:
    - Bacg2

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 4, 4, 4, -122
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (4, 4, 4)
         A = (lerp from (tex #1 A) to 128 using (vertex A)), then add -122
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -122, multiply by 2
