lambert23_v
===========
  Textures:

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -41, -41, -41, -94
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((vertex RGB) * (vertex RGB)), then add (-41, -41, -41)
         A = (lerp from (vertex A) to 64 using (vertex A)), then add -94, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -94, multiply by 2



lambert24_v
===========
  Textures:

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 8, 36, 186, -89
    - 0, 0, 0, 113
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((vertex RGB) * (vertex RGB)), then add (8, 36, 186)
         A = (lerp from (vertex A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (113 * 113)
