This model is a manual combination of all default armour pieces (and weapon) plus the detailed cutscene face, for if you just want a character without having to combine their pieces manually.

Specific notes:
* More than one of Dunban's models have asymmetrical vertex weights (on symmetrical topology). For all cases I noticed, I tried to pick the better one and copy it over the other one.
* I renamed pc040105_leg to pc040205_leg because a) it's inaccurate and b) because of this inaccuracy it was name-colliding with a different costume.

Model notes:
* Some parts have been deleted/welded for smooth joins (similar to how the game does it). If you try to split this model up into armour pieces, you'll probably be missing bits.
* Blender may produce (possibly hard-to-see) artifacts at pixels where opaque materials meet transparent ones if anti-aliasing is on. To fix this, enable Render > Anti-Aliasing > Full Sample.
* There might also be texture blending artifacts caused by alpha textures being lower-resolution than colour textures, or pixel interpolation. Just mess with settings I guess.
* Weapons (and some armour bits) may need texture tiling to be on mirror rather than repeat. (This setting doesn't appear to export/import.) I have attempted to make a convention where UVs entirely within image bounds are not mirrored, while those with bits outside image bounds are; unfortunately this can't be perfect, as sometimes something does stick out slightly when not mirrored.

Armature notes:
* Almost all bones are included, even those that don't necessarily apply to this model, or are only reference points rather than animation controls (e.g. special effect markers, weapon attach points).
* Many manual edits had to be done to get things to function (e.g. most endpoint bones weren't facing the right way). Don't expect ripped animations to work.

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