WanwanRollingBody
=================
  Textures:
    - GoldEnv
        Scale: 0.9521484375, 0.9521484375
    - Env01
        Offset: -0.0390625, 0.1220703125
        Scale: 1.03515625, 1.03515625

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, -17, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, -17)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



WanwanRollingEye
================
  Textures:
    - wan_eye3
    - GoldEnv
        Offset: 0.6201171875, 0
        Scale: 0.0830078125, 0.0830078125

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -41, -41, -41, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-41, -41, -41)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
