RedBlueTurnBlockMat00_v
=======================
  Textures:
    - RedBlueTurnBlock00

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -110
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -110, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -110, multiply by 2



RedBlueTurnBlockMat01_v
=======================
  Textures:
    - ChafeMetal
        Offset: 0.7421875, -1.07421875
    - LavaGaraxyEnvMap
        Offset: 0.0830078125, -0.2880859375
        Center: 1, 1
        Scale: 1.240234375, 1.11328125

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 236, 236, 236, 101
    - 4, 64, 109, 368

  Steps:
    1: RGB = ((vertex RGB) * (tex #2 RGB))
         A = (vertex A), multiply by 4
    2: RGB = (lerp from (prev. RGB) to (vertex RGB) using (tex #1 RGB)), then add (prev. A), multiply by 2
         A = 0, then add (prev. A)
