Grass01_32_v
============
  Textures:
    - Grass01_32

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = (prev. RGB), then add (prev. A)
         A = 0



Rock02_32_v
===========
  Textures:
    - Rock02_32

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 77

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 77 to 0 using (vertex A)), multiply by 2
    2: RGB = (prev. RGB), then add (prev. A)
         A = 0



Soil01_32_v
===========
  Textures:
    - Soil01_32

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = (prev. RGB), then add (prev. A)
         A = 0



Soil02_32_v
===========
  Textures:
    - Soil02_32

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = (prev. RGB), then add (prev. A)
         A = 0



YoshiEggBody01_32_v
===================
  Textures:
    - YoshiEgg01_32
    - EnvHilight
        Scale: 0.7699999809265137, 0.7699999809265137

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = (prev. RGB), then add (prev. A)
         A = 0
    3: RGB = (tex #2 RGB), then add (prev. RGB)
         A = (vertex A)



YoshiNest01_32_v
================
  Textures:
    - YoshiEggBaseaA01_64

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 10, 5, -5, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (10, 5, -5)
         A = ((tex #1 A) * (vertex A))
