lambert3_v
==========
  Textures:
    - SoilPattern01
        Scale: 7, 7

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 7, 43, 0, 47

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 254, 202, 214, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (7, 43, 0) to (254, 202, 214) using (vertex RGB))
         A = (lerp from 47 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = ((vertex A) * (tex #1 A))
