ColorWood00_v
=============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 6, 5, 0, 60

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 105, 76, 36, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (6, 5, 0) to (105, 76, 36) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



ColorWood01_v
=============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 60

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 133, 64, 40, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((133, 64, 40) * (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



Nail_v
======
  Textures:
    - Metal02
        Scale: 0.205078125, 3.4716796875
    - EnvMap00

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 120, 119, 143, 180
    - 244, 255, 255, 255

  Material Colors:
    - 232, 244, 255, 255
    - 232, 244, 255, 255

  Color Registers:
    - 157, 173, 198, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (120, 119, 143) to (157, 173, 198) using (vertex RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = ((vertex A) * (tex #1 A))
    3: RGB = ((244, 255, 255) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



WoodSurfaceA_v
==============
  Textures:
    - Grain02
        Scale: 1.2000000476837158, 1
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 81, 25, 0, 60

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 128, 101, 12, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (81, 25, 0) to (128, 101, 12) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



WoodSurfaceB_v
==============
  Textures:
    - Grain00Mip
        Scale: 1.2000000476837158, 0.6000000238418579
        Rotation: 0.499984740745262

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 60

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 89, 48, 32, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((89, 48, 32) * (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)
