ColorWood00_v
=============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 33, 25, 0, 60
    - 43, 29, 22, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 128, 76, 32, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (33, 25, 0) to (128, 76, 32) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



ColorWood01_v
=============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 6, 5, 0, 60
    - 43, 29, 22, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 121, 32, 109, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (6, 5, 0) to (121, 32, 109) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



ColorWood02_v
=============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 11, 10, 60
    - 43, 29, 22, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 72, 113, 36, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 11, 10) to (72, 113, 36) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



ColorWood03_v
=============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 2, 60
    - 43, 29, 22, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 40, 76, 128, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 0, 2) to (40, 76, 128) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



WoodSurfaceA_v
==============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 33, 25, 0, 60
    - 43, 29, 22, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 128, 101, 12, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (33, 25, 0) to (128, 101, 12) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)



WoodSurfaceB_v
==============
  Textures:
    - Grain00Mip
        Scale: 1, 0.4541015625
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 6, 5, 0, 60
    - 43, 29, 22, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 105, 76, 36, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (6, 5, 0) to (105, 76, 36) using (tex #1 RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = (vertex A)
