BalloonFruitMat_v
=================
  Textures:
    - BalloonFruit_02
    - Balloon_Hilight
        Offset: -0.0390625, -0.0390625
        Scale: 0.9521484375, 0.9521484375
    - BalloonFruit
        Offset: 0.166015625, 1.1572265625
        Scale: 1.982421875, 0.908203125

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -29, -65, -89, -73
    - 16, 80, 56, -45
    - -98, -207, -122, -150

  Steps:
    1: RGB = (lerp from (16, 80, 56) to (tex #1 RGB) using (vertex RGB)), then add (-29, -65, -89)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -73
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -73, multiply by 2
    3: RGB = ((-98, -207, -122) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)
    4: RGB = (lerp from (tex #3 A) to (0, 0, 0) using (-98, -207, -122)), then add (prev. RGB)
         A = (prev. A), multiply by 4



BalloonStemMat_v
================
  Textures:
    - Leaf

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -13, -61, 8, -110
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -61, 8)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -110, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -110, multiply by 2
