DashFruitBody_v
===============
  Textures:
    - DashFruit03
    - Hilight
        Offset: 0.2490234375, 0.537109375
        Scale: 1, 0.9912109375

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 176, 186, 148, 0

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -17, -5, -61, -61
    - 4, 28, 4, -17
    - 64, 109, 24, 255

  Steps:
    1: RGB = (lerp from (4, 28, 4) to (tex #1 RGB) using (vertex RGB)), then add (-17, -5, -61)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -61, multiply by 2
    2: RGB = ((176, 186, 148) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (176 * (vertex A)), then add -61, multiply by 2
    3: RGB = ((tex #2 RGB) * (64, 109, 24)), then add (prev. RGB)
         A = (prev. A)



FlowerMat_v
===========
  Textures:
    - DashFruitLeef

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 4, 16, 0, -94
    - 0, 20, 0, 0
    - 1023, 1023, 1023, 384

  Steps:
    1: RGB = (lerp from (0, 20, 0) to (tex #1 RGB) using (vertex RGB)), then add (4, 16, 0)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -94, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (lerp from (tex #1 A) to 0 using 384), multiply by 2
