LightFruitMat_v
===============
  Textures:
    - LightCandy
    - LightFruitEnv
        Offset: -0.1220703125, 0
        Scale: 1.572265625, 1
        Rotation: 1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -89, -53, -69, -65
    - 0, 0, 0, 113
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-89, -53, -69)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -65, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -65, multiply by 2
    3: RGB = ((tex #2 RGB) * (113, 113, 113)), then add (prev. RGB)
         A = (prev. A)
