FlowerSet:FlowerS02_v
=====================
  Textures:
    - FlowerLittle02

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 18, 18, 18, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 121, 157, 129, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (18, 18, 18) to (121, 157, 129) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



GrassandStone:YoshiBoxBreakPlanet_a08:Plant01_v
===============================================
  Textures:
    - PlantColor01

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 29, 24, 0, 11

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 84, 214, 60, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (29, 24, 0) to (84, 214, 60) using (vertex RGB))
         A = (lerp from 11 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



GrassandStone:YoshiBoxBreakPlanet_a08:Stone01_v
===============================================
  Textures:
    - RockPattern27

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 29, 24, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 206, 206, 206, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (29, 24, 0) to (206, 206, 206) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert11_v
===========
  Textures:
    - SandPattern00
        Scale: 3.1396484375, 3.1396484375

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 30, 19, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 153, 173, 109, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (30, 19, 0) to (153, 173, 109) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert12_v
===========
  Textures:
    - HedgeLeef
        Scale: 4.0478515625, 4.0478515625

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 6, 6, 6, 17

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 50, 80, 20, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (6, 6, 6) to (50, 80, 20) using (vertex RGB)), multiply by 4
         A = (lerp from 17 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = 0



lambert14_v
===========
  Textures:
    - LawnPattern06MipG
        Scale: 5, 5

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 29

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 4, 52, 4, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((4, 52, 4) * (vertex RGB)), multiply by 4
         A = (lerp from 29 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = 0



lambert3_v
==========
  Textures:
    - SurfacePattern18Yokobe
        Scale: 1.5, 1.5

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 1, 0, 11

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 93, 149, 4, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 1, 0) to (93, 149, 4) using (vertex RGB))
         A = (lerp from 11 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert4_v
==========
  Textures:
    - SoilPattern01
        Scale: 3, 3

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 9, 16, 0, 6

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 145, 190, 214, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (9, 16, 0) to (145, 190, 214) using (vertex RGB))
         A = (lerp from 6 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert5_v
==========
  Textures:
    - SoilLayer04

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 14, 10, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 153, 145, 72, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (14, 10, 0) to (153, 145, 72) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert6_v
==========
  Textures:
    - RockPattern10
        Scale: 6, 6

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 10, 15, 0, 6

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 206, 210, 202, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (10, 15, 0) to (206, 210, 202) using (vertex RGB))
         A = (lerp from 6 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
