CircleGuard:Saku:Wood04_v
=========================
  Textures:
    - PaintWood06

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 12, 10, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 165, 190, 198, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 12, 10) to (165, 190, 198) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



GrassesAndStones:YoshiBoxBreakPlanet_a08:Plant01_v
==================================================
  Textures:
    - PlantColor01

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 12, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 20, 153, 28, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 12, 0) to (20, 153, 28) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



GrassesAndStones:YoshiBoxBreakPlanet_a08:Stone01_v
==================================================
  Textures:
    - RockPattern27yokobe

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 16, 21, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 141, 137, 121, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (16, 21, 0) to (141, 137, 121) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert11_v
===========
  Textures:
    - PaintWood06
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 12, 10, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 190, 203, 198, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 12, 10) to (190, 203, 198) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert13_v
===========
  Textures:
    - MetalFrame02

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 159, 207, 186, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 214, 214, 214, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (159, 207, 186) to (214, 214, 214) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert14_v
===========
  Textures:
    - PaintWood06

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 12, 10, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 145, 157, 149, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 12, 10) to (145, 157, 149) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert15_v_x
=============
  Textures:
    - SoilPattern04
        Scale: 8, 8

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 32, 13, 0, 23

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 97, 113, 24, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (32, 13, 0) to (97, 113, 24) using (vertex RGB))
         A = (lerp from 23 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert16_v
===========
  Textures:
    - WallPattern02
        Scale: 2, 2

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 11, 12, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 125, 89, 24, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (11, 12, 0) to (125, 89, 24) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert17_v
===========
  Textures:
    - PaintWood06
        Scale: 1.7138671875, 2

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 14, 6, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 210, 141, 16, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (14, 6, 0) to (210, 141, 16) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert18_v
===========
  Textures:
    - StoneFloor11
        Scale: 2, 2

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 12, 10, 9, 3

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 117, 101, 84, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (12, 10, 9) to (117, 101, 84) using (vertex RGB))
         A = (lerp from 3 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert19_v
===========
  Textures:
    - WallPattern02
        Scale: 0.800000011920929, 0.800000011920929

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 19, 14, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 198, 226, 202, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (19, 14, 0) to (198, 226, 202) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert20_v
===========
  Textures:
    - PaintWood06

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 16, 23, 15, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 117, 113, 101, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (16, 23, 15) to (117, 113, 101) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert22_v
===========
  Textures:
    - MyMiiYoshiRsWHT

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 12, 10, 0, 18

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 194, 214, 190, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (12, 10, 0) to (194, 214, 190) using (vertex RGB))
         A = (lerp from 18 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert23_v_x
=============
  Textures:
    - DotNoise

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 19, 0, 0

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 3, 3, 3, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 19, 0) to (3, 3, 3) using (vertex RGB))
         A = (vertex A), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert2_v
==========
  Textures:
    - PaintWood06
        Scale: 3.4716796875, 3.4716796875

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 28, 13, 0, 18

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 133, 113, 36, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (28, 13, 0) to (133, 113, 36) using (vertex RGB))
         A = (lerp from 18 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert3_v
==========
  Textures:
    - PaintWood06
        Scale: 4.3408203125, 0.9912109375

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 12, 10, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 178, 192, 165, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 12, 10) to (178, 192, 165) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert4_v
==========
  Textures:
    - SurfacePattern18Yokobe
        Scale: 3, 3

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 12, 0, 25

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 80, 125, 16, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 12, 0) to (80, 125, 16) using (vertex RGB))
         A = (lerp from 25 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert5_v
==========
  Textures:
    - SandPattern00
        Scale: 3, 3

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 14, 0, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 105, 125, 24, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (14, 0, 0) to (105, 125, 24) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert6_v
==========
  Textures:
    - SandPattern00
        Scale: 3, 3

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 24, 26, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 125, 129, 24, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (24, 26, 0) to (125, 129, 24) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert8_v
==========
  Textures:
    - RockPattern27yokobe
        Scale: 2, 2

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 21, 18, 0, 19

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 113, 127, 121, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (21, 18, 0) to (113, 127, 121) using (vertex RGB))
         A = (lerp from 19 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
