JellyFish1_v
============
  Textures:
    - JerryFishBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 40, 40, 40, -94
    - 12, 0, 12, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (12, 0, 12) to (tex #1 RGB) using (vertex RGB)), then add (40, 40, 40)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -94, multiply by 4
    2: RGB = ((96, 96, 96) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -94, multiply by 2



JellyFish2_v
============
  Textures:
    - JerryFishBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -77
    - -45, -45, -45, -37
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (-45, -45, -45) to (tex #1 RGB) using (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -77, multiply by 4
    2: RGB = ((128, 128, 128) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -37, multiply by 4



JellyFish3_v
============
  Textures:
    - JerryFishBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 93, 36, 36, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (93, 36, 36)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



JellyFish4_v
============
  Textures:
    - JerryFishBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
