DummyMat
========
  Textures:

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A)



bubble_soto_tx
==============
  Textures:
    - AK_sirenSuimen02
        Offset: 0.583333432674408, 0.583333432674408
        Scale: 3, 3
    - AK_sirenSuimen02
        Scale: 5, 5
    - AK_kagerouIndMM00
        Offset: -0.09259258955717087, 0.09259258955717087
        Scale: 2.828399896621704, 2.828399896621704
        Rotation: 0.249977111117893

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 190, 50, 255, 32
    - 84, 64, 255, 18

  Steps:
    1: RGB = ((190, 50, 255) * (tex #1 RGB))
         A = (32 * (tex #1 A))
    2: RGB = ((84, 64, 255) * (tex #2 RGB)), then add (prev. RGB)
         A = (32 * (tex #2 A)), then add (prev. A)
    3: RGB = (0, 0, 0), then add (prev. RGB)
         A = if (prev. A) > 18, use 255, otherwise 0



DummyMat(2)
===========
  Textures:

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A)



DummyMat(3)
===========
  Textures:

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A)



DummyMat(4)
===========
  Textures:

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A)



DummyMat(5)
===========
  Textures:

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A)
