GessoBody_Mat_v
===============
  Textures:
    - GessoBody
    - Gesso_Env
        Scale: 0.2880859375, 0.2880859375

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 255, 255, 255, 220
    - 255, 255, 255, 220

  Color Registers:
    - 12, 12, 12, -69
    - 8, 44, 117, 0
    - 849, 849, 881, 255

  Steps:
    1: RGB = (lerp from (8, 44, 117) to (tex #1 RGB) using (vertex RGB)), then add (12, 12, 12)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -69, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = ((tex #2 A) * (vertex A)), then add (prev. A)



GessoEyeL_Mat_v
===============
  Textures:
    - GessoEye.1

  Ambient Colors:
    - 128, 128, 128, 128

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



GessoEyeR_Mat_v
===============
  Textures:
    - GessoEye.1

  Ambient Colors:
    - 128, 128, 128, 128

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
